Monthly Archives: October 2007

Procedural LOLCoding

Recently I had the great pleasure to be introduced to LOLCode. It’s an idiomatic syntax based on a series of images found at LOLCat and ICanHasCheezeBurger. In any event, currently LOLCode syntax is at specification 1.2. There are several compilers … Continue reading 

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Aspect-oriented approaches to software development

A while back, I wrote a little post alluding to ways to reuse certain processes that are duplicated in code throughout any given system (event logging, in my example). In this post, I’d like to show you how I implemented … Continue reading 

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