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	<title>Comments on: Procedural LOLCoding</title>
	<atom:link href="http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/feed/" rel="self" type="application/rss+xml" />
	<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/</link>
	<description>Just another LosTechies site</description>
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		<title>By: Sean Scally</title>
		<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/#comment-12</link>
		<dc:creator>Sean Scally</dc:creator>
		<pubDate>Sun, 20 Apr 2008 00:46:01 +0000</pubDate>
		<guid isPermaLink="false">/blogs/marcus_bratton/archive/2007/10/28/procedural-lolcoding.aspx#comment-12</guid>
		<description>WTB: More Bratton Blogging</description>
		<content:encoded><![CDATA[<p>WTB: More Bratton Blogging</p>
]]></content:encoded>
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	<item>
		<title>By: mbratton</title>
		<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/#comment-11</link>
		<dc:creator>mbratton</dc:creator>
		<pubDate>Mon, 29 Oct 2007 13:48:48 +0000</pubDate>
		<guid isPermaLink="false">/blogs/marcus_bratton/archive/2007/10/28/procedural-lolcoding.aspx#comment-11</guid>
		<description>I&#039;m sure I&#039;ll get into LOL Driven Development when they get enough support built into their .NET implementation to be able to put dependencies on NUnit, or any other unit testing framework (unless you&#039;re suggesting I write my own LOLUnit framework myself, in which case... maybe in a few versions :D)</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure I&#8217;ll get into LOL Driven Development when they get enough support built into their .NET implementation to be able to put dependencies on NUnit, or any other unit testing framework (unless you&#8217;re suggesting I write my own LOLUnit framework myself, in which case&#8230; maybe in a few versions <img src='http://lostechies.com/marcusbratton/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> )</p>
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		<title>By: Sean Scally</title>
		<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/#comment-10</link>
		<dc:creator>Sean Scally</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:55:34 +0000</pubDate>
		<guid isPermaLink="false">/blogs/marcus_bratton/archive/2007/10/28/procedural-lolcoding.aspx#comment-10</guid>
		<description>This is surely a harbinger of the apocalypse. 

Also, I, too wanted to see the lolUnit tests for this code. </description>
		<content:encoded><![CDATA[<p>This is surely a harbinger of the apocalypse. </p>
<p>Also, I, too wanted to see the lolUnit tests for this code. </p>
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	<item>
		<title>By: ItWorksOnMyMachine</title>
		<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/#comment-9</link>
		<dc:creator>ItWorksOnMyMachine</dc:creator>
		<pubDate>Mon, 29 Oct 2007 02:37:39 +0000</pubDate>
		<guid isPermaLink="false">/blogs/marcus_bratton/archive/2007/10/28/procedural-lolcoding.aspx#comment-9</guid>
		<description>I can&#039;t wait to see the LOLNUnit implementation.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see the LOLNUnit implementation.</p>
]]></content:encoded>
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	<item>
		<title>By: mbratton</title>
		<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/#comment-8</link>
		<dc:creator>mbratton</dc:creator>
		<pubDate>Mon, 29 Oct 2007 02:32:49 +0000</pubDate>
		<guid isPermaLink="false">/blogs/marcus_bratton/archive/2007/10/28/procedural-lolcoding.aspx#comment-8</guid>
		<description>hey, I got the whole app running, but I&#039;ve seen a lot of lolcats, so...

I get a real laugh out of reading other people LOLCode. If you name your variables correctly, you can produce some almost fluent code. ;)

Besides, it&#039;s legitimate, there&#039;s even a subsonic provider for it:

http://blog.wekeroad.com/2007/10/26/new-subsonic-provider-lolcodenet/

and here&#039;s the link to a resource about the .net compiler:

http://blog.notdot.net/archives/32-LOLCode.net-Now-your-LOLCats-can-use-the-CLR!.html</description>
		<content:encoded><![CDATA[<p>hey, I got the whole app running, but I&#8217;ve seen a lot of lolcats, so&#8230;</p>
<p>I get a real laugh out of reading other people LOLCode. If you name your variables correctly, you can produce some almost fluent code. <img src='http://lostechies.com/marcusbratton/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Besides, it&#8217;s legitimate, there&#8217;s even a subsonic provider for it:</p>
<p><a href="http://blog.wekeroad.com/2007/10/26/new-subsonic-provider-lolcodenet/" rel="nofollow">http://blog.wekeroad.com/2007/10/26/new-subsonic-provider-lolcodenet/</a></p>
<p>and here&#8217;s the link to a resource about the .net compiler:</p>
<p><a href="http://blog.notdot.net/archives/32-LOLCode.net-Now-your-LOLCats-can-use-the-CLR" rel="nofollow">http://blog.notdot.net/archives/32-LOLCode.net-Now-your-LOLCats-can-use-the-CLR</a>!.html</p>
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	<item>
		<title>By: Joe Ocampo</title>
		<link>http://lostechies.com/marcusbratton/2007/10/28/procedural-lolcoding/#comment-7</link>
		<dc:creator>Joe Ocampo</dc:creator>
		<pubDate>Mon, 29 Oct 2007 01:24:02 +0000</pubDate>
		<guid isPermaLink="false">/blogs/marcus_bratton/archive/2007/10/28/procedural-lolcoding.aspx#comment-7</guid>
		<description>Your a mad man!  You find this readable?</description>
		<content:encoded><![CDATA[<p>Your a mad man!  You find this readable?</p>
]]></content:encoded>
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