Category Archives: Xcode

Build Numbers in Xcode

Working on a Mac / iOS projects, I have been trying to come up with an easy way to bump versions when it goes out the door for testing or production. Mostly I have been working it out manually, yet … Continue reading 

Also posted in Apple, Cocoa, iOS | 3 Comments

An Agile Approach to Building a Mac Application

I have written quite a bit of articles on iOS and Mac applications using agile techniques (unit testing, continuous integration, etc) and in this post, I am going to put it all together. We will go through how to setup … Continue reading 

Also posted in Apple, iOS, iPhone | 5 Comments

Mac and iOS Custom UI Component Database

After yesterdays post on my Dev Toolbox on the Mac I realized I left out a couple of good things: Custom UI Component Database for iOS and Mac OS X Windows Azure Toolkit I have been playing around with the … Continue reading 

Also posted in Apple, Cocoa, iOS, iPhone | 16 Comments

Mac and iOS Development Toolbox

I have been building for the Mac and iOS for the last couple of years and the list of tools I have ben using has been growing (and shrinking). ┬áThere is a great development community around the Mac / iOS. … Continue reading 

Also posted in Apple, Cocoa, iOS, OSS | 11 Comments

Unit Test Logging for Builds with Xcode 4 and Team City

One of the things I wanted to do after getting comfortable with the iOS/Mac platform(s) was trying to take my “agile” ways to the platforms (for this post specifically testing). I started learning all this in the Xcode 3 days. … Continue reading 

Also posted in Apple, iOS | 1 Comment

Responding To Growl Notification Clicks With MacRuby

In my last post, I detailed the process of setting up a MacRuby app to send Growl notifications. To get even more mileage out of Growl, though, it’s a good idea to response to various interactions with the notifications that … Continue reading 

| 1 Comment

Creating Growl Notifications From A MacRuby App

I’ve been wanting an excuse to learn how to code for OSX for a while now, and I finally thought of a project worth trying. In an effort to get up and running on XCode and Cocoa as quickly as … Continue reading