Notes on defects
This post was originally published here.
Right now I’m working on defects for one version of a project, and soon to be starting development on the next version. Whenever I start work on defects, I always take a quick read from the Software Defect Reduction Top 10 List. It was published a few years back by the Center of Empirically Based Software Engineering from a grant from the National Science Foundation. The list is a summary of the top 10 techniques to help reduce flaws in code, based on empirical data gathered from a variety of sources. The paper is a quick read, only three pages, and there are some other interesting research papers on agile development and pair programming on the CeBASE website. Here’s the list:
- Finding and fixing a software problem after delivery is often 100 times more expensive than finding and fixing it during the requirements and design phase.
- About 40-50% of the effort on current software projects is spent on avoidable rework.
- About 80% of the avoidable rework comes from 20% of the defects.
- About 80% of the defects come from 20% of the modules and about half the modules are defect free.
- About 90% of the downtime comes from at most 10% of the defects.
- Peer reviews catch 60% of the defects.
- Perspective-based reviews catch 35% more defects than non-directed reviews.
- Disciplined personal practices can reduce defect introduction rates by up to 75%.
- All other things being equal, it costs 50% more per source instruction to develop high-dependability software products than to develop low-dependability software products. However, the investment is more than worth it if significant operations and maintenance costs are involved.
- It also notes that a typical life cycle cost is about 30% development and 70% maintenance.
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About 40-50% of user programs enter use with nontrivial defects.</ol> These numbers didn’t make a lot of sense to me until I worked on my first large-scale, many month project. When I noticed how much time I was spending fixing defects rather than delivering business value, I started taking this paper more seriously. The main points I was able to take out of the paper were:
- Defects are expensive to fix
- Peer review and sound engineering practices can greatly reduce the number of defects
- Maintainability should be a top, if not the top concern during development</ul> Has anyone else run into these same types of numbers on projects?
- Peer review and sound engineering practices can greatly reduce the number of defects
- All other things being equal, it costs 50% more per source instruction to develop high-dependability software products than to develop low-dependability software products. However, the investment is more than worth it if significant operations and maintenance costs are involved.
- Disciplined personal practices can reduce defect introduction rates by up to 75%.
- Perspective-based reviews catch 35% more defects than non-directed reviews.
- Peer reviews catch 60% of the defects.
- About 90% of the downtime comes from at most 10% of the defects.
- About 80% of the defects come from 20% of the modules and about half the modules are defect free.
- About 80% of the avoidable rework comes from 20% of the defects.
- About 40-50% of the effort on current software projects is spent on avoidable rework.