“Refactoring” Notes
I’m not going to bother with a review of [Martin
Fowler](http://martinfowler.com/)‘s [_Refactoring:
Improving the Design of Existing Code_](http://www.amazon.com/exec/obidos/ASIN/0201485672). It’s good enough that
its catalog, available in expanded form online,
now provides the definitive vocabulary shared by dozens of refactoring
tools across nearly every major development platform. Though I was
already familiar with the majority of the catalog, I thought it would be
worth reading the other chapters, the notes from which you will find
below with my additions indicated with emphasis. I’ve also
included thoughts on various entries in the catalog.
Principles in Refactoring
-
58: You don’t decide to refactor, you refactor because you want to
do something else, and refactoring helps you do that other thing.
-
62: Beck – Maintaining the current behavior of the system, how can
you make your system more valuable, either by increasing its quality,
or by reducing its cost. … Now you have a more valuable program because
it has qualities that we will appreciate tomorrow. … There is a
second, rarer refactoring game. Identify indirection that isn’t paying
for itself and take it out.
- 62: Problems with Refactoring
- Don’t know limitations
- Is refactoring because a tool tells you to a bad reason?
- 65: Modify your code ownership policies to smooth refactoring.
- 66: Code has to work before you refactor.
- Ward Cunningham: Unfinished refactoring = technical debt.
-
68: You still think about potential changes, you still consider
flexible solutions. But instead of implementing these flexible
solutions, you ask yours, **“How difficult is it going to be to
refactor a simple solution into the flexible solution?”** If, as
happens most of the time, the answer is “pretty easy,” then you just
implement the simple solution.
-
70: Changes that improve performance usually make the program
harder to work with.
-
If you optimize all code equally, you end up with 90 percent of the
optimizations wasted, because you are optimizing code that isn’t run
much.
Bad Smells in Code
An expanded catalog of code smells is available online.
- Duplicate Code
- Long Method
- Large Class
- Long Parameter List
- Divergent Change
- One class that suffers many kinds of changes
- Shotgun Surgery
- One change that alters many classes
- Feature Envy
- Data Clumps
- Primitive Obsession
- Switch Statements
- Parallel Inheritance Hierarchies
- Lazy Class
- Speculative Generality
- Temporary Field
- Message Chains
- a.k.a. Law of Demeter
- Middle Man
- Inappropriate Intimacy
-
Circular Reference => Change Bidirectional Association to
Unidirectional
-
- Alternative Classes with Different Interfaces
- Incomplete Library Class
- Introduce Foreign Method => Extension Methods
- Data Class
- Favor setters and encapsulated collections
-
_Very OO-centric – FP would argue that immutable data
classes are preferred_
- Hide Method => Immutability
-
87: “Data classes are like children. They are okay as a
starting point, but to participate as a grownup object, they need
to take some responsibility.”
- Refused Bequest
-
Smell is stronger if the subclass is reusing behavior but does
not want to support the interface of the superclass.
(NotSupportedException)
-
Apply Replace Inheritance with Delegation
-
- Comments
-
88: When you feel the need to write a comment, first try to
refactor the code so that any comment becomes superfluous.
-
Building Tests
- Tests should be fully automatic and self-checking.
-
Interesting that a distinction is drawn between unit and
functional tests, but there’s no mention of integration tests as middle
ground
-
97: “When you gget a bug report, start by writing a unit test
that exposes the bug.”</p>
- This is my #1 use case for test-first
-
98: “The key is to test the areas that you are most worried
about going wrong.”
-
101: “Don’t let the fear that testing can’t catch all bugs stop
you from writing the tests that will catch most bugs.”
If this is the first you’ve read of unit testing, check out a book
dedicated to the subject like [Pragmatic
Unit Testing](http://solutionizing.net/2010/05/17/review-pragmatic-unit-testing-in-c-with-nunit-2nd-edition/ “Review: Pragmatic Unit Testing
In C# with NUnit (2nd Edition)”).
Catalog Notes
- Composing Methods
-
Replace Method with Method Object
_local variables =>method object fields to facilitate extracting methods_
-
- Moving Features Between Objects
- Introduce Foreign Method = Extension Methods
- Introduce Local Extension = Subclass or Proxy
- Organizing Data
-
Replace Data Value with Object
_replace primitive with atype that means something (decimal => Money)_
-
Replace Type Code with State/Strategy
_inheritance isoften abused, but this is one of its best use cases_
-
- Simplifying Conditional Expressions
-
Introduce Null Object
_OO approach to avoiding null checks,also not to be abused_
-
- Making Method Calls Simpler
-
Separate Query from Modifier
_mutation and query operationsdon’t mix_
-
Replace Parameter with Method
_this rarely applies tonew code, but rather is found in methods that have evolved over time_
- Hide Method
-
Related: Remove from Interface — useful to let a method “hide
in public” for easier testing without cluttering up its expected usage
as implementer of an interface
-
-
Replace Error Code with Exception
_if a circumstance is truly exceptional, exceptions are often better
than error codes…_
-
Replace Exception with Test
_…but if it’s not exceptional, don’t incur the overhead; for
example, return a Null Object_
-
- Dealing with Generalization
- Extract Subclass, Superclass and Interface
- Collapse Hierarchy
- Form Template Method
- Replace Inheritance with Delegation
- Replace Delegation with Inheritance
Big Refactorings
-
359: “Do as much as you need to achieve your real task. You can
always come back tomorrow.”
-
360: “You refactor not because it is fun but because there are
things you expect to be able to do with your programs if you
refactor that you can’t do if you don’t refactor.”</p>
- I need to remember this!!
These are hard to identify, but provide the biggest return on
investment. Think of them as high-level goals accomplished through
low-level changes from the above catalog.
- Tease Apart Inheritance
- Convert Procedural Design to Objects
- Also, Convert to Functions
- Separate Domain from Presentation
- MVP, MVC, MVVM…use something!
- Extract Hierarchy