Refactoring Day 3 : Pull Up Method
The Pull Up Method refactoring is the process of taking a method and “Pulling” it up in the inheritance chain. This is used when a method needs to be used by multiple implementers.
1: public abstract class Vehicle
2: {
3: // other methods
4: }
5:
6: public class Car : Vehicle
7: {
8: public void Turn(Direction direction)
9: {
10: // code here
11: }
12: }
13:
14: public class Motorcycle : Vehicle
15: {
16: }
17:
18: public enum Direction
19: {
20: Left,
21: Right
22: }
As you can see, our Turn method is currently only available to the car class, we also want to use it in the motorcycle class so we create a base class if one doesn’t already exist and “pull up” the method into the base class making it available to both. The only drawback is we have increased surface area of the base class adding to it’s complexity so use wisely. Only place methods that need to be used by more that one derived class. Once you start overusing inheritance it breaks down pretty quickly and you should start to lean towards composition over inheritance. Here is the code after the refactoring:
1: public abstract class Vehicle
2: {
3: public void Turn(Direction direction)
4: {
5: // code here
6: }
7: }
8:
9: public class Car : Vehicle
10: {
11: }
12:
13: public class Motorcycle : Vehicle
14: {
15: }
16:
17: public enum Direction
18: {
19: Left,
20: Right
21: }
This is part of the 31 Days of Refactoring series. For a full list of Refactorings please see the original introductory post.